• Home
  • Blog
  • Gallery
    • new work
    • studio snippets
    • past work
  • about
    • about - why I do what I do
    • about - what inspires me
    • about - my making process
  • contact

about my making process

You need to master technical skills before you are able to creatively play with them- creative skills follow technical skills -so during studies, and since then, I have played with design, different technical approaches and creative surfaces.
The lessons learnt in making (craft) and in my 2D artist career, had an influence on my skill set of being a 3D artist. My use of colour, line and form for example, but also patience, perseverance and problem solving skills. I find I have a filing cabinet of solutions, that often percolate to the surface as needed, offering ideas to solve challenges. My observation skills are also always switched on, I am constantly looking at details of the world around me.
I dont have a style of making unique to me, there are many technical skills that all potters use.
But when I approach new work all the memories and experiences I have had in my life influence my choices of approach, so my work will look like no one else's- it is unique to me and my interpretation. Nature and colour are my constant influences -textures, form, colour, pattern and line are influences for ideas and I am an intense observer of the world around me. 
My creative place of making has a strict set of needs that influences my output a lot, I need a quiet, clean and tidy space, my own choice of music and access to my tools and equipment in an organised way.
Sometimes I work from a drawing- I will sketch a very simple shape with descriptive notes to hold an idea permanently until the making process. But mostly I work intuitively as I make, I am confident with my use of the material and understand clay has a huge set of rules about what it is capable of doing.
Sometimes when an idea is seen clearly in my mind, it is not until I see it in 3D that I can then assess its strengths and weaknesses or disastrous outcomes then remake, sometimes 3-4 times before the acceptable outcome is reached. All these trials along the way add to the filing cabinet of knowledge and inform future work as well, so the whole process is a continuous journey.

In the 3D world, the design process depends on your imagination, but it also needs the thousands of hours of learning and research, and a healthy dose of trial and error. Over the years I have learned to love and respect all of the components of the processes involved- some of which seem irrelevant to the outcome, but are things I have learnt are necessary to a successful outcome.


As I work in my new studio in Bendigo I will upload regular posts and images here of the methods and techniques that I use.
 
Powered by
  • Home
  • Blog
  • Gallery
    • new work
    • studio snippets
    • past work
  • about
    • about - why I do what I do
    • about - what inspires me
    • about - my making process
  • contact
✕